First books are hard. You’re figuring out everything on your own, your only help usually being other unpublished writers and/or readers untrained in the editorial arts. First graphic novels are even harder, because not only do you have to figure out the story elements, you also have to master the craft of visual, sequential storytelling.

So a first graphic novel by a solo writer/artist is a herculean labor, and for that reason it’s an extraordinary joy to discover one that is as well-executed and personally moving as Over the Wall by Peter Wartman.

What first caught my eye was the unique worldbuilding—especially his mash-up of pre-Columbian Mesoamerican and south-east Asian styles of architecture that feels both supernatural and solidly grounded in reality. But what drew me into the rest of the book was his solid, simple manner of storytelling: a girl is looking for her lost brother, so lost that he’s even lost his name, and she’s willing to face the demons of an abandoned city to bring him home.

Wartman has gone on to pen a sequel, Stonebreaker, and to draw several issues in the Avatar: The Last Airbender series of comics. He’s a great illustrator, and I wish him many further successes!

Squire, by Sara Alfageeh and Nadia Shammas

We’re always on the lookout for stories with an epic flare to them. So when Megan showed me the cover of Squire, it caught my attention immediately. Opening this graphic novel did not disappoint: it’s the story of Aiza, a daughter of a conquered nation given the opportunity to fulfill her dreams of adventure—as well as to gain the privileges of citizenship—by training to become a squire in the imperial army. Throughout her training, she pushes herself harder than she thought possible, makes unexpected friends (and enemies), and faces challenges both personal and political.

It’s set in a fictional world, but one highly evocative of the medieval Levant. It captures the atmosphere of all the empires that have occupied that territory without burdening the story with the complications of real-world history. Instead, it establishes a diverse set of cultural dynamics within its own setting, setting the military hierarchy of knights, squires, and footsoldiers in tension with the conflict between the various ethnic groups within the military, and exploring the role of that military within the larger empire. Aiza navigates this tricky terrain, ultimately setting her own course toward honor, virtue, and justice.

The artwork captures the personality of both the characters and the setting, with gorgeous landscapes, expressive faces, and thrilling action. I liked where it left Aiza at the end, but there’s room for more of her story, so I hope it might lead to a sequel someday!

–Robert